(work)

  1. The Lounge

  2. Venmo Redesign

  3. Data Privacy

  4. The Kum Ticket

  5. Recent Clients

(galleries)

  1. Consolations in Color

  2. CG SLC

(creative)

  1. Photography

  2. Musical Artists

  3. Graphic Archive


Austin Aubry is a multi-disciplinary designer and creative focusing on experiential product and platforms. His background is grounded in visual communication with a deep understanding of design systems, strategy, and execution. The space between an idea and execution is where the most stimulating questions arise and are what direct his process.
        He builds digital products and experiences that are constructed through research and human-centered design principles. Through rigorous investigation, his projects intertwine questions of digital livelihood, privacy, and culture.


(education)

Honors Bachelor of Science, Multi-Disciplinary Design

University of Utah
2020


(experience)

Junior Creative Technologist

Within
2021 - 22


UX Researcher + Designer Undergraduate Studies, University of Utah
2020 - 21

Graphic Designer
HRE
2019 - 20

Graphic Designer

ThenWhat
2021 - 22


Teaching Fellow
College of Architecutre + Planning, University of Utah
2021 - 21

Graphic Designer
CA+P
2019 - 21


(contact)

︎︎︎ austinlaubry(at)gmail.com
︎︎︎ (at)austinaubry

︎︎︎ (in)NYC

1. Consolations in Color



SOLO PHOTOGRAPHY EXHIBITION

Fine Art Photography, Visual Identity, Art Direction, Web Design, Apparel Design
YEAR:

2022





VIRTUAL GALLERY EXPERIENCE

- Web,(View Live Site︎︎︎)

- Development by(David Onwukeme︎︎︎)

To tell the story behind each piece in the gallery, I created a module-based web experience from scratch that guides users through storytelling elements that explore the story behind each image.






MODULES

In addition to providing digital access to the photos, the experience also includes media that transpired the same day that each piece was created.
1. PALETTE
The main focus of this exhibit was centered around color. The goal was to push color in tandem with the story being coneyed with each image.

2. ADDITIONAL PHOTOS
By including photos that I took on my phone the same day I captured each image, visitors gain context behind what inspired the piece.

3. CAPTURE DATE
Including the data gives visitors the ability to put the gallery together in a timeline, and experience the style development over time.

4. LOCATION
This data prompts visitors to go explore on their own, and experience the photographic approach for themselves. All images were captured in Salt Lake City, Utah, where the gallery was hosted and where I lived during the project.

5. CIRCULATING THOUGHTS
Visitors at the physical exhibit had access to direct conversation to learn more about each piece. This section provides digital access to the same information.

6. MUSIC
Visuals and audio have always maintained a dynamic conversation in my creation process. Each piece is accompanied by music that inspired both the capture and edit.



ANNOUNCEMENT

- Digital

- Sound Design by(Preston Jonn︎︎︎)
- AI Interpolation by(Jackson Kerbs︎︎︎)

Overseeing the project wholisticly guided me to leverage outside creative’s to help push the gallery forward. The goal of the (digital announcement︎︎︎)was to tease the gallery content while still immersing viewers in the world being built around the work.




ANNOUNCEMENT

- Print
A series of 6 11x17 posters were posted around SLC to promote the event, to provide a glimpse of the work shown at the gallery and plant the first stake in the world-building process.






MERCHANDISE

- Graphic Apparel
- For sale(here︎︎︎)
Shirts were designed by myself and printed collaboratively with Fice Gallery, available for sale in-store and(online︎︎︎)for the exhibition’s opening night. Pushing beyond a simple photo application, the goal was to produce garmets that can be worn to both represent the photographic work and graphic identity.









PLAYLIST

- Cover Design, Curation
Prepared for the gallery’s opening reception. A four hour long set that guides visitors through the experience.